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She has a bewildering array of moves, many of which seem to involve her growing wings, losing limbs, or-in at least two cases that we found-actually losing her head. Of these, the most fun by a stretch is Alisa Bosconovitch, the latest robotic character to enter the fray. Among this mind-bending roster are six all-new characters-four that were introduced when the first Tekken 6 machines hit Japanese arcades in late 2007 and two more that came in when the Bloodline Rebellion expansion on which the console release is based arrived in late 2008. The character roster is nothing short of ridiculous, with 40 characters playable in the standard Arcade and Versus modes, many of whom have new outfits alongside more traditional ones. It doesn't break the game, but the game would arguably have been better without it.By clicking 'enter', you agree to GameSpot's Clearly it's designed to give people one last shot at victory, but the problem with it is that the increase in damage is so great that you probably won't get the same opportunity should you find yourself on the receiving end. Usually this doesn't change the outcome of a match, but there have been instances where I've suffered a galling defeat at the hands of a Rage-fuelled Bound combo - in some cases going from half health to nothing. This is activated during your last slither of health and increases your damage output. However, the damage scaling usually kicks in before things get too silly.
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The airtime this creates is the longest in Tekken history, with a high-level "bouncy castle" combo doing slightly over a third of full damage on average. At one point my Nina was stampeded by a horde of angry Sumo.īut Tekken 6 also adds the new Bound system, allowing players to bounce their opponent off the ground during a juggle combo for an even more viscous assault. The enemies in the Scenario Campaign have a tendency to gang up. The emphasis is still on juggle combos where both players fish for a launcher whilst playing a mental war of low, high, throw and counter. Indeed, the new fighting system isn't much of an evolution from Tekken 5.
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The JKD Chef is a few moves up from his Tekken 5 outing and looks more Game of Death than ever in his black and yellow tracksuit.ĭespite these changes there is much about Tekken 6 which feels familiar, and if you're a Hwoarang, Bryan or Eddy player, you'll find the old juggle combos still work as well as they used to do. It's not just Yoshimitsu though - Marshall Law has also received a few tweaks.
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One of Yoshimitsu's unique strengths throughout the series has been his crazy stances and unblockable sword attacks, and although he retains many of his classic moves, the ways in which they combo together have been drastically reworked. Most noticeable is Yoshimitsu and his new double sword style. His flamboyant flips and pirouettes are at odds with his excessive girth, and I can't help smiling at names like "rolling kebab" and "supersize missile".įor those players eager to make the jump from Tekken 5 to Tekken 6, be warned that Namco has made significant changes to a handful of characters. The new bloods are three new guys and three new girls, with the larger than life Bob my pick of the litter. Underneath the new textures and added polygons, all your old favourites like Jin, Hwoarang, Nina and Paul have made it into the game along with six new fighters, giving Tekken 6 a 40-strong roster and a new variety benchmark. By bounding an opponent off the floor you can sometimes break into the room below. Tekken 6 now includes multi-tiered arenas. Namco has also furnished Tekken 6 with an optional motion blur, which communicates a greater sense of momentum. Animation is also top notch, with each combatant faithfully representing their chosen fighting style - albeit with inhuman strength and reduced gravity. All the characters have been well realised, with a standard of detail comparable to SoulCalibur IV, if not quite beyond Virtua Fighter 5.
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Graphically, Tekken 6 shows a bit of age but is still attractive. The question is, does the long overdue console port of Tekken 6 have what it takes to wow the West? When you consider Tekken 6 has been out in Japan since 2007, the continued devotion is even more impressive. The latest statistics from Arcadia Magazine suggest that Tekken 6: Bloodline Rebellion has the largest audience, followed by BlazBlue, Melty Blood, Guilty Gear, and then Street Fighter IV. Eek.īut in Japanese arcades the popularity contest has gone a very different way. Upon finally reaching G1 earlier this year, after many hours in championship mode, a glance at the leaderboards revealed I was still ranked below 6000 more dedicated players. If you're looking for the current beat-'em-up champion here in the West, look no further than Street Fighter IV.
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